Recently, the success of pre-training in text domain has been fully extended to vision, audio, and cross-modal scenarios. The proposed pre-training models of different modalities are showing a rising trend of homogeneity in their model structures, which brings the opportunity to implement different pre-training models within a uniform framework. In this paper, we present TencentPretrain, a toolkit supporting pre-training models of different modalities. The core feature of TencentPretrain is the modular design. The toolkit uniformly divides pre-training models into 5 components: embedding, encoder, target embedding, decoder, and target. As almost all of common modules are provided in each component, users can choose the desired modules from different components to build a complete pre-training model. The modular design enables users to efficiently reproduce existing pre-training models or build brand-new one. We test the toolkit on text, vision, and audio benchmarks and show that it can match the performance of the original implementations.
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Deep Convolutional Neural Networks (DCNNs) have exhibited impressive performance on image super-resolution tasks. However, these deep learning-based super-resolution methods perform poorly in real-world super-resolution tasks, where the paired high-resolution and low-resolution images are unavailable and the low-resolution images are degraded by complicated and unknown kernels. To break these limitations, we propose the Unsupervised Bi-directional Cycle Domain Transfer Learning-based Generative Adversarial Network (UBCDTL-GAN), which consists of an Unsupervised Bi-directional Cycle Domain Transfer Network (UBCDTN) and the Semantic Encoder guided Super Resolution Network (SESRN). First, the UBCDTN is able to produce an approximated real-like LR image through transferring the LR image from an artificially degraded domain to the real-world LR image domain. Second, the SESRN has the ability to super-resolve the approximated real-like LR image to a photo-realistic HR image. Extensive experiments on unpaired real-world image benchmark datasets demonstrate that the proposed method achieves superior performance compared to state-of-the-art methods.
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Face super-resolution is a domain-specific image super-resolution, which aims to generate High-Resolution (HR) face images from their Low-Resolution (LR) counterparts. In this paper, we propose a novel face super-resolution method, namely Semantic Encoder guided Generative Adversarial Face Ultra-Resolution Network (SEGA-FURN) to ultra-resolve an unaligned tiny LR face image to its HR counterpart with multiple ultra-upscaling factors (e.g., 4x and 8x). The proposed network is composed of a novel semantic encoder that has the ability to capture the embedded semantics to guide adversarial learning and a novel generator that uses a hierarchical architecture named Residual in Internal Dense Block (RIDB). Moreover, we propose a joint discriminator which discriminates both image data and embedded semantics. The joint discriminator learns the joint probability distribution of the image space and latent space. We also use a Relativistic average Least Squares loss (RaLS) as the adversarial loss to alleviate the gradient vanishing problem and enhance the stability of the training procedure. Extensive experiments on large face datasets have proved that the proposed method can achieve superior super-resolution results and significantly outperform other state-of-the-art methods in both qualitative and quantitative comparisons.
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步态识别的关键目标是从步态序列中获取框架间的步行习惯代表。但是,与框架内特征相比,框架之间的关系尚未得到足够的关注。在本文中,出于光流的动​​机,提出了双边运动导向的特征,这可以使经典的卷积结构具有直接在功能级别上直接描绘步态运动模式的能力。基于此类特征,我们开发了一组多尺度的时间表示,迫使运动上下文在各个时间分辨率上都可以丰富描述。此外,设计了一个校正块,以消除轮廓的分割噪声,以获取更精确的步态信息。随后,将时间特征集和空间特征组合在一起,以全面地表征步态过程。广泛的实验是在CASIA-B和OU-MVLP数据集上进行的,结果实现了出色的识别性能,这证明了该方法的有效性。
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弱监督的动作本地化旨在仅使用视频级别的分类标签在给定的视频中进行本地化和分类。因此,现有的弱监督行动定位方法的关键问题是从弱注释中对精确预测的有限监督。在这项工作中,我们提出了视频级别和摘要级别的举止,即等级的层次策略,即等级监督和等级一致性挖掘,以最大程度地利用给定的注释和预测一致性。为此,提出了一个分层采矿网络(HIM-NET)。具体而言,它在两种谷物中挖掘了分类的层次监督:一个是通过多个实例学习捕获的地面真理类别的视频级别存在;另一个是从互补标签的角度来看,每个负标签类别的摘要级别不存在,这是通过我们提出的互补标签学习优化的。至于层次结构的一致性,HIM-NET探讨了视频级别的共同作用具有相似性和摘要级别的前景背景对立,以进行判别表示学习和一致的前景背景分离。具体而言,预测差异被视为不确定性,可以选择对拟议的前后背景协作学习的高共识。全面的实验结果表明,HIM-NET优于Thumos14和ActivityNet1.3数据集的现有方法,该数据集具有较大的利润率,通过层次挖掘监督和一致性。代码将在GitHub上提供。
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Human parsing aims to partition humans in image or video into multiple pixel-level semantic parts. In the last decade, it has gained significantly increased interest in the computer vision community and has been utilized in a broad range of practical applications, from security monitoring, to social media, to visual special effects, just to name a few. Although deep learning-based human parsing solutions have made remarkable achievements, many important concepts, existing challenges, and potential research directions are still confusing. In this survey, we comprehensively review three core sub-tasks: single human parsing, multiple human parsing, and video human parsing, by introducing their respective task settings, background concepts, relevant problems and applications, representative literature, and datasets. We also present quantitative performance comparisons of the reviewed methods on benchmark datasets. Additionally, to promote sustainable development of the community, we put forward a transformer-based human parsing framework, providing a high-performance baseline for follow-up research through universal, concise, and extensible solutions. Finally, we point out a set of under-investigated open issues in this field and suggest new directions for future study. We also provide a regularly updated project page, to continuously track recent developments in this fast-advancing field: https://github.com/soeaver/awesome-human-parsing.
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Recent CLIP-guided 3D optimization methods, e.g., DreamFields and PureCLIPNeRF achieve great success in zero-shot text-guided 3D synthesis. However, due to the scratch training and random initialization without any prior knowledge, these methods usually fail to generate accurate and faithful 3D structures that conform to the corresponding text. In this paper, we make the first attempt to introduce the explicit 3D shape prior to CLIP-guided 3D optimization methods. Specifically, we first generate a high-quality 3D shape from input texts in the text-to-shape stage as the 3D shape prior. We then utilize it as the initialization of a neural radiance field and then optimize it with the full prompt. For the text-to-shape generation, we present a simple yet effective approach that directly bridges the text and image modalities with a powerful text-to-image diffusion model. To narrow the style domain gap between images synthesized by the text-to-image model and shape renderings used to train the image-to-shape generator, we further propose to jointly optimize a learnable text prompt and fine-tune the text-to-image diffusion model for rendering-style image generation. Our method, namely, Dream3D, is capable of generating imaginative 3D content with better visual quality and shape accuracy than state-of-the-art methods.
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To reproduce the success of text-to-image (T2I) generation, recent works in text-to-video (T2V) generation employ large-scale text-video dataset for fine-tuning. However, such paradigm is computationally expensive. Humans have the amazing ability to learn new visual concepts from just one single exemplar. We hereby study a new T2V generation problem$\unicode{x2014}$One-Shot Video Generation, where only a single text-video pair is presented for training an open-domain T2V generator. Intuitively, we propose to adapt the T2I diffusion model pretrained on massive image data for T2V generation. We make two key observations: 1) T2I models are able to generate images that align well with the verb terms; 2) extending T2I models to generate multiple images concurrently exhibits surprisingly good content consistency. To further learn continuous motion, we propose Tune-A-Video with a tailored Sparse-Causal Attention, which generates videos from text prompts via an efficient one-shot tuning of pretrained T2I diffusion models. Tune-A-Video is capable of producing temporally-coherent videos over various applications such as change of subject or background, attribute editing, style transfer, demonstrating the versatility and effectiveness of our method.
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The number of international benchmarking competitions is steadily increasing in various fields of machine learning (ML) research and practice. So far, however, little is known about the common practice as well as bottlenecks faced by the community in tackling the research questions posed. To shed light on the status quo of algorithm development in the specific field of biomedical imaging analysis, we designed an international survey that was issued to all participants of challenges conducted in conjunction with the IEEE ISBI 2021 and MICCAI 2021 conferences (80 competitions in total). The survey covered participants' expertise and working environments, their chosen strategies, as well as algorithm characteristics. A median of 72% challenge participants took part in the survey. According to our results, knowledge exchange was the primary incentive (70%) for participation, while the reception of prize money played only a minor role (16%). While a median of 80 working hours was spent on method development, a large portion of participants stated that they did not have enough time for method development (32%). 25% perceived the infrastructure to be a bottleneck. Overall, 94% of all solutions were deep learning-based. Of these, 84% were based on standard architectures. 43% of the respondents reported that the data samples (e.g., images) were too large to be processed at once. This was most commonly addressed by patch-based training (69%), downsampling (37%), and solving 3D analysis tasks as a series of 2D tasks. K-fold cross-validation on the training set was performed by only 37% of the participants and only 50% of the participants performed ensembling based on multiple identical models (61%) or heterogeneous models (39%). 48% of the respondents applied postprocessing steps.
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The recurrent structure is a prevalent framework for the task of video super-resolution, which models the temporal dependency between frames via hidden states. When applied to real-world scenarios with unknown and complex degradations, hidden states tend to contain unpleasant artifacts and propagate them to restored frames. In this circumstance, our analyses show that such artifacts can be largely alleviated when the hidden state is replaced with a cleaner counterpart. Based on the observations, we propose a Hidden State Attention (HSA) module to mitigate artifacts in real-world video super-resolution. Specifically, we first adopt various cheap filters to produce a hidden state pool. For example, Gaussian blur filters are for smoothing artifacts while sharpening filters are for enhancing details. To aggregate a new hidden state that contains fewer artifacts from the hidden state pool, we devise a Selective Cross Attention (SCA) module, in which the attention between input features and each hidden state is calculated. Equipped with HSA, our proposed method, namely FastRealVSR, is able to achieve 2x speedup while obtaining better performance than Real-BasicVSR. Codes will be available at https://github.com/TencentARC/FastRealVSR
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